A proper choice of vertices for triangulation representation of digital images

  • Authors:
  • Ivana Kolingerová;Josef Kohout;Michal Rulf;Václav Uher

  • Affiliations:
  • Department of Computer Science and Engineering, University of West Bohemia, Pilsen, Czech Republic;Department of Computer Science and Engineering, University of West Bohemia, Pilsen, Czech Republic;Department of Computer Science and Engineering, University of West Bohemia, Pilsen, Czech Republic;Department of Computer Science and Engineering, University of West Bohemia, Pilsen, Czech Republic

  • Venue:
  • ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
  • Year:
  • 2010

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Abstract

Representation of the digital image by a triangulation does not bring a high compression but enables geometric transformations and is very simple. In this paper we will show that it is also possible to choose the triangulation vertices randomly, then their [x, y] position does not need to be stored as it can be easily reconstructed during decoding. We show how such a choice behaves in comparison and in combination with the vertices selected from the edges of the digital image.