Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
Mean Shift: A Robust Approach Toward Feature Space Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
On Simulated Annealing and the Construction of Linear Spline Approximations for Scattered Data
IEEE Transactions on Visualization and Computer Graphics
Image Reconstruction Using Data-Dependent Triangulation
IEEE Computer Graphics and Applications
Superfaces: Polygonal Mesh Simplification with Bounded Error
IEEE Computer Graphics and Applications
Demosaicing of Colour Images Using Pixel Level Data-Dependent Triangulation
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
IEEE MultiMedia
ICIAP '03 Proceedings of the 12th International Conference on Image Analysis and Processing
A light viewfinder pipeline for consumer devices application
ICME '03 Proceedings of the 2003 International Conference on Multimedia and Expo - Volume 2
A minimum entropy approach to adaptive image polygonization
IEEE Transactions on Image Processing
DBSC-based pencil style simulation for line drawings
Proceedings of the 2006 international conference on Game research and development
An XML-Based Comic Image Compression
PCM '08 Proceedings of the 9th Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Technical Section: Parallel GPU-based data-dependent triangulations
Computers and Graphics
Mesh Topological Optimization for Improving Piecewise-Linear Image Registration
Journal of Mathematical Imaging and Vision
On digital image representation by the delaunay triangulation
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
A proper choice of vertices for triangulation representation of digital images
ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
Hi-index | 0.00 |
This paper presents a novel technique to convert raster images in a Scalable Vector Graphic (SVG) format using Data Dependent Triangulation (DDT). The triangulation, a classical 3D graphic rendering approach, is here applied to digital images acquired by imaging consumer devices. Good quality rendering of real images has been obtained making use of some ad-hoc heuristics able to properly manage advanced SVG features (e.g. path, gradient, filter effects). Experiments and comparisons with existing techniques confirm the effectiveness of the proposed strategy.