Modeling the effect of the atmosphere on light
ACM Transactions on Graphics (TOG)
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The Science of Fractal Images
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Particle animation and rendering using data parallel computation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Modeling and animating turbulent gaseous phenomena using spectral synthesis
The Visual Computer: International Journal of Computer Graphics
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Modeling the motion of a hot, turbulent gas
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
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A smoke simulation approach based on the integration of traditional particle systems and density functions is presented in this paper. By attaching a density function to each particle as its attribute, the diffusion of smoke can be described by the variation of particles' density functions, along with the effect on airflow by controlling particles' movement and fragmentation. In addition, a continuous density field for realistic rendering can be generated quickly through the look-up tables of particle's density functions. Compared with traditional particle systems, this approach can describe smoke diffusion, and provide a continuous density field for realistic rendering with much less computation. A quick rendering scheme is also presented in this paper as a useful preview tool for tuning appropriate parameters in the smoke model.