The design and analysis of spatial data structures
The design and analysis of spatial data structures
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Display of clouds taking into account multiple anisotropic scattering and sky light
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
A simple, efficient method for realistic animation of clouds
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Cloud Simulation in Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Visually Accurate Multi-Field Weather Visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Design of a simulation of atmospheric sunbeams
ICCOMP'06 Proceedings of the 10th WSEAS international conference on Computers
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For the local TV presentation of weather forecast data it is important to have high-quality and fast visualisation of clouds. In this paper we present surface-based transparency computation methods for the high performance visualisation of clouds from data produced by a routine meteorological weather simulation. In contrast to the state-of-the-art volume cloud visualisation we use only hardware-supported polygon-based transparency computation.