Realistic animation of liquids
GI '96 Proceedings of the conference on Graphics interface '96
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Hardware-accelerated volume and isosurface rendering based on cell-projection
Proceedings of the conference on Visualization '00
Practical animation of liquids
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
High-quality pre-integrated volume rendering using hardware-accelerated pixel shading
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
The Art of Molecular Dynamics Simulation
The Art of Molecular Dynamics Simulation
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This paper proposes an interactive fluid animation using an enhanced particle dynamics simulation method with pre-integrated volume rendering. The particle dynamics simulation of fluid flow can be conducted in real-time using the Lennard-Jones model. The computational efficiency is achieved using small number of particles for representing a significant volume. To get a high-quality rendering image with small data, we use the pre-integrated volume rendering technique. Experimental results show that the proposed method can simulate and render the fluid motion at interactive speed with acceptable visual quality.