Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Ray maps for global illumination
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
ACM SIGGRAPH Asia 2008 papers
Progressive photon mapping: A probabilistic approach
ACM Transactions on Graphics (TOG)
Robust adaptive photon tracing using photon path visibility
ACM Transactions on Graphics (TOG)
Proceedings of the 2011 SIGGRAPH Asia Conference
Virtual ray lights for rendering scenes with participating media
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
Progressive Virtual Beam Lights
Computer Graphics Forum
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In this paper, we present a novel approach to progressive photon-based volume rendering techniques. By making use of two Kd-trees (built in a preprocessing step) to store view beams (primary rays intersecting the medium) and visible points, our method allows to handle scenes with specular and refractive objects as well as homogeneous and heterogeneous participating media and does not require the storage of photon maps, which solves the memory management issue. These data structures are used to drive the photon shooting process by considering the photon visibility as an importance function (similarly to Hachisuka and Jensen in ACM Trans. Graph. 30(5):114:1---114:11, 2011) for scenes containing participating media. Finally, we demonstrate that our method can be easily combined with the most recent particle tracing approaches such as the one presented in Jarosz et al. (ACM Trans. Graph., vol. 30(6), 2011).