Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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In this poster, we present a volume rendering framework that achieves realtime rendering of global illumination effects for volume datasets, such as multiple scattering and volume shadow. This approach incorporates the volumetric photon mapping technique [Jensen and Christensen 1998] into the classical precomputed radiance transfer [Sloan et al. 2002] pipeline. Fig.1 shows that our method is successfully applied in both interactive graphics and scientific visualization applications.