Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
Modeling the interaction of light between diffuse surfaces
SIGGRAPH '84 Proceedings of the 11th annual conference on Computer graphics and interactive techniques
Advanced Global Illumination
Radiosity on graphics hardware
GI '04 Proceedings of the 2004 Graphics Interface Conference
An approximate global illumination system for computer generated films
ACM SIGGRAPH 2004 Papers
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Splatting indirect illumination
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
Non-interleaved deferred shading of interleaved sample patterns
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
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This paper presents a simple and efficient algorithm for achieving real-time performance on current consumer graphics hardware when rendering complex, dynamic scenes with direct and secondorder diffuse (indirect) illumination. An image space, low-discrepancy sampling technique for positioning point lights is presented. These point lights simulate second-order diffuse illumination throughout the scene. A novel use of negative point lights allows fast approximation of occlusion of second-order diffuse illumination in image space. Finally, an optimization technique is provided that improves frame rates while maintaining image quality by approximating the illumination of all point lights at lower resolutions for less detailed areas of the scene.