The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Haptic sculpting of dynamic surfaces
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Proceedings of the 15th annual ACM symposium on User interface software and technology
Interactive Cloth Simulation in Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
A Cloth Design System by Intuitive Operations
CGIV '06 Proceedings of the International Conference on Computer Graphics, Imaging and Visualisation
CGIV '07 Proceedings of the Computer Graphics, Imaging and Visualisation
Mobile information systems for the private everyday life
Mobile Information Systems - Improving Quality of Service in Mobile Information Systems, Services and Networks
Mobile P2P Web Services using SIP
Mobile Information Systems - Improving Quality of Service in Mobile Information Systems, Services and Networks
Tangible interfaces for interactive multimedia presentations
Mobile Information Systems - Information Assurance and Advanced Human-Computer Interfaces
Hi-index | 0.00 |
This paper proposes an extended COLLADA-based file format to represent various attributes of realistic objects used in Virtual Reality (VR) applications that support various peripherals. VR applications provide the user with virtual objects represented as 3D CG. To provide realistic virtual objects in VR applications, the developer of the VR application has to define many attributes of the corresponding real objects besides their 3D geometry and material data in his/her program or in instance definition files of the virtual objects. In this paper, the authors propose the use of a COLLADA file format for such instance definition of virtual objects because it is a XML based 3D model data format and can be easily extended to additionally include various attributes of the virtual objects. This paper introduces the proposed COLLADA-based file format that mainly supports four types of attributes. Those are for haptic parameters of soft objects represented by the spring model used for a haptic device like Phantom, sound data for generating a sound when the user touches a 3D object, text data used as annotations for explaining corresponding objects helpful in simulation/training systems and smell information of objects used for smell generator devices to enhance immersive feeling in VR applications. This paper also clarifies the usefulness of the proposed COLLADAbased file format by showing its examples of actual networked VR applications, and the authors also mention its adaptability to mobile 3D graphics applications by showing one mobile 3D graphics application.