The synthesis of cloth objects
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The CAVE: audio visual experience automatic virtual environment
Communications of the ACM
Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
3D product presentation online: the virtual design exhibition
Proceedings of the third symposium on Virtual reality modeling language
Core Web3D
Optimized view frustum culling algorithms for bounding boxes
Journal of Graphics Tools
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Virtual Realism
Agent-Driven Online Business in Virtual Communities
HICSS '00 Proceedings of the 33rd Hawaii International Conference on System Sciences-Volume 8 - Volume 8
A Collaborative Virtual Environment for Industrial Training
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
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In this chapter, we discuss the research issues and state-of-the-art of virtual product presentation based on image and graphics. Through reviewing and comparing several online product presentation web sites embedded 3D visualization technology, especially the current virtual shopping malls web sites which integrate Virtual Reality into E-commerce, this chapter presents both the advantages and disadvantages of two kinds of product showing methods: 2D image based and 3D model based presentation method. Subsequently, take our EasyMall (virtual shopping mall) and EasyShow (virtual presentation of textile product) as showcases, the techniques for virtual product presentation based on image and graphics are described in detail. Our developing practice shows that diversified product presentation methods should be available in different cases.