Performance of optical flow techniques
International Journal of Computer Vision
Tilting operations for small screen interfaces
Proceedings of the 9th annual ACM symposium on User interface software and technology
Squeeze me, hold me, tilt me! An exploration of manipulative user interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Simple and Efficient Connected Components Labeling Algorithm
ICIAP '99 Proceedings of the 10th International Conference on Image Analysis and Processing
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Designing the User Interface: Strategies for Effective Human-Computer Interaction (4th Edition)
Camera phone based motion sensing: interaction techniques, applications and performance study
UIST '06 Proceedings of the 19th annual ACM symposium on User interface software and technology
OpenGL(R) Programming Guide: The Official Guide to Learning OpenGL(R), Version 2 (5th Edition) (OpenGL)
Real-world interaction with camera phones
UCS'04 Proceedings of the Second international conference on Ubiquitous Computing Systems
Playing different games on different phones: an empirical study on mobile gaming
Proceedings of the 10th international conference on Human computer interaction with mobile devices and services
Proceedings of the 3rd international conference on Digital Interactive Media in Entertainment and Arts
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In this paper, we present a novel user interface design for mobile games using its built-in camera. It is motivated by the problem of limited number of keys on the small keypad of mobile devices. We implement two different ways, with and without the use of markers, to study the effectiveness of the design in a 2-dimensional and 3-dimensional game respectively. The algorithms implemented in the design are lightweight enough so that they are executable in real-time and at the same time, able to produce realism for the games.