MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Virtual environments at work: ongoing use of MUDs in the workplace
WACC '99 Proceedings of the international joint conference on Work activities coordination and collaboration
Generating presentation constraints from rhetorical structure
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Building narrative structures using context based linking
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Card shark and thespis: exotic tools for hypertext narrative
Proceedings of the 12th ACM conference on Hypertext and Hypermedia
Understanding and Using Context
Personal and Ubiquitous Computing
Automatic Ontology-Based Knowledge Extraction from Web Documents
IEEE Intelligent Systems
Virtual Storytelling of Cooperative Activities in a Theatre of Work
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Low Cost Indoor Positioning System
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Collaborative Networked Communication: MUDs as Systems Tools: MUDs as Systems Tools
LISA '93 Proceedings of the 7th USENIX conference on System administration
Hypermedia in the ambient wood
Hypermedia
Ubi-learning integrates indoor and outdoor experiences
Communications of the ACM - Interaction design and children
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
eBag: a ubiquitous Web infrastructure for nomadic learning
WWW '05 Proceedings of the 14th international conference on World Wide Web
An environment for collaborative content acquisition and editing by coordinated ubiquitous devices
WWW '05 Special interest tracks and posters of the 14th international conference on World Wide Web
RSS as a distribution medium for geo-spatial hypermedia
Proceedings of the sixteenth ACM conference on Hypertext and hypermedia
Tools of contextualization: extending the classroom to the field
Proceedings of the 2005 conference on Interaction design and children
Evaluation of a pervasive game for domestic energy engagement among teenagers
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
Evaluation of a pervasive game for domestic energy engagement among teenagers
Computers in Entertainment (CIE) - SPECIAL ISSUE: Games
Mobile urban drama for multimedia-based out-of-school learning
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Context-Aware services for physical hypermedia applications
OTM'06 Proceedings of the 2006 international conference on On the Move to Meaningful Internet Systems: AWeSOMe, CAMS, COMINF, IS, KSinBIT, MIOS-CIAO, MONET - Volume Part II
Co-creation in ambient narratives
Ambient Intelligence in Everyday Life
Canyons, deltas and plains: towards a unified sculptural model of location-based hypertext
Proceedings of the 24th ACM Conference on Hypertext and Social Media
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The Ambient Wood project aims to facilitate a learning experience using an adaptive infrastructure in an outdoor environment. This involves sensor technology, virtual world orchestration, and a wide range of devices ranging from hand-held computers to speakers hidden in trees.Whilst performing user trials of the Wood, the activities of children participating in the experiments were recorded in detailed log files. An aim of the project has been to replay these log files using adaptive hypermedia techniques to enable the children to further reflect on their experience back in the classroom environment.