mediaBlocks: physical containers, transports, and controls for online media
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
WebSplitter: a unified XML framework for multi-device collaborative Web browsing
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
SmartSkin: an infrastructure for freehand manipulation on interactive surfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Personal and Ubiquitous Computing
mediaBlocks: tangible interfaces for online media
CHI '99 Extended Abstracts on Human Factors in Computing Systems
The Personal Server: Changing the Way We Think about Ubiquitous Computing
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
A framework for coordinated multi-modal browsing with multiple clients
WWW '03 Proceedings of the 12th international conference on World Wide Web
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
"Physical hypermedia": organising collections of mixed physical and digital material
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
The ambient wood journals: replaying the experience
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Information Modelling and Global Risk Management Systems
Proceedings of the 2009 conference on Information Modelling and Knowledge Bases XX
External device session initiation framework using mobile phone connection information
Proceedings of the Asian Internet Engineeering Conference
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Digital content is not only stored by servers on the Internet, but also on various embedded devices belonging to ubiquitous networks. In this paper, we propose a content processing mechanism for use in an environment enabling collaborative acquisition of embedded digital content in real-world situations. We have developed a network management device that makes it possible to acquire embedded content using coordinated ubiquitous devices. The management device actively configures a network that includes content-providing devices and browsing devices to permit sharing of various items with digital content. We also developed a Functional web mechanism for processing embedded web content in the real-world without a keyboard. This mechanism adds various functions to conventional web content. These functions are activated by messages from a Field in a content processing device. We construct a practical prototype system, which is simple enough for children to use, that we called the "Virtual Insect Catcher". Through a test with 48 children, we demonstrated that this system can be used to acquire embedded web content, retrieve related content from the Internet, and then create new web content. We will also describe the proposed mechanism and the system testing.