Petri-net-based hypertext: document structure with browsing semantics
ACM Transactions on Information Systems (TOIS)
ACM SIGART Bulletin
Hyperspeech: navigating in speech-only hypermedia
HYPERTEXT '91 Proceedings of the third annual ACM conference on Hypertext
The Dexter hypertext reference model
Communications of the ACM
The Amsterdam hypermedia model: adding time and context to the Dexter model
Communications of the ACM
HyperCafe: narrative and aesthetic properties of hypervideo
Proceedings of the the seventh ACM conference on Hypertext
Automatist storyteller systems and the shifting sands of story
IBM Systems Journal
AHAM: a Dexter-based reference model for adaptive hypermedia
Proceedings of the tenth ACM Conference on Hypertext and hypermedia : returning to our diverse roots: returning to our diverse roots
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Towards geo-spatial hypermedia: Concepts and prototype implementation
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Links in the palm of your hand: tangible hypermedia using augmented reality
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
User Modeling and User-Adapted Interaction
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
The ambient wood journals: replaying the experience
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Interfacing the narrative experience
Funology
Deconstructing ambient intelligence into ambient narratives: the intelligent shop window
Proceedings of the 1st international conference on Ambient media and systems
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
New research perspectives on Ambient Intelligence
Journal of Ambient Intelligence and Smart Environments
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Ambient Intelligence [1] aims to improve the quality of people's life by making everyday activities more convenient and enjoyable with digital media. Technically, Ambient Intelligence refers to the presence of a digital environment that is sensitive, adaptive, and responsive to the presence of people. Electronic devices are embedded in furniture, clothing or other parts of the environment; the technology recedes into the background of our everyday lives until only the function (i.e., the user interface) remains visible to people. At the same time, the human moves into the center of attention, in control of the devices around him. These work in concert to support the performance of everyday activities in an intelligent manner.