Hyperspeech: navigating in speech-only hypermedia
HYPERTEXT '91 Proceedings of the third annual ACM conference on Hypertext
HyperCafe: narrative and aesthetic properties of hypervideo
Proceedings of the the seventh ACM conference on Hypertext
Automatist storyteller systems and the shifting sands of story
IBM Systems Journal
Links in the palm of your hand: tangible hypermedia using augmented reality
Proceedings of the thirteenth ACM conference on Hypertext and hypermedia
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
iStuff: a physical user interface toolkit for ubiquitous computing environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for serendipity: supporting end-user configuration of ubiquitous computing environments
DIS '02 Proceedings of the 4th conference on Designing interactive systems: processes, practices, methods, and techniques
Pause & Effect: The Art of Interactive Narrative
Pause & Effect: The Art of Interactive Narrative
HyperReal: a hypermedia model for mixed reality
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Integrating the web and the world: contextual trails on the move
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Proceedings of the 17th annual ACM symposium on User interface software and technology
Ubitem: A Framework for Interactive Marketing in Location-Based Gaming Environment
ICMB '05 Proceedings of the International Conference on Mobile Business
A manifesto for the performative development of ubiquitous media
Proceedings of the 4th decennial conference on Critical computing: between sense and sensibility
Using ubiquitous computing in interactive mobile marketing
Personal and Ubiquitous Computing
User Modeling and User-Adapted Interaction
Meta-user interfaces for ambient spaces
TAMODIA'06 Proceedings of the 5th international conference on Task models and diagrams for users interface design
Co-creation in ambient narratives
Ambient Intelligence in Everyday Life
End-User Software Engineering of Smart Retail Environments: The Intelligent Shop Window
AmI '08 Proceedings of the European Conference on Ambient Intelligence
Dynamically transparent window
CHI '09 Extended Abstracts on Human Factors in Computing Systems
A persuasive interactive mannequin for shop windows
Proceedings of the 4th International Conference on Persuasive Technology
AmIQuin - An Ambient Mannequin for the Shopping Environment
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Performative experience design
CHI '13 Extended Abstracts on Human Factors in Computing Systems
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Producing intelligent environments that are sensitive and responsive to the presence of users and their environment on a large scale is difficult. On one hand, it is technologically very hard to mass produce a device so smart that it is capable of generating a truly personal ambient experience for each situational context, on the other hand, tailor-made solutions are often economically infeasible. In this paper we discuss a mass customization approach towards Ambient Intelligence that tries to balance variety and cost by breaking up an intelligent environment into small, interrelated modular fragments. Through interaction with their environment users assemble these fragments in a personal story that is experienced as Ambient Intelligence. We describe the requirements derived through a series of workshops with retailers and designers and illustrate the design of the physical hypermedia model and system. Using a test case, the intelligent shop window environment, we evaluate the feasibility of the approach.