UniCast, OutCast & GroupCast: Three Steps Toward Ubiquitous, Peripheral Displays
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Augmenting a retail environment using steerable interactive displays
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Proceedings of the 17th annual ACM symposium on User interface software and technology
Product Associated Displays in a Shopping Scenario
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
Chromirror: a real-time interactive mirror for chromatic and color-harmonic dressing
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Deconstructing ambient intelligence into ambient narratives: the intelligent shop window
Proceedings of the 1st international conference on Ambient media and systems
An intelligent fitting room using multi-camera perception
Proceedings of the 13th international conference on Intelligent user interfaces
Enhanced shopping: a dynamic map in a retail store
UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
A persuasive interactive mannequin for shop windows
Proceedings of the 4th International Conference on Persuasive Technology
Face detection and tracking in video sequences using the modifiedcensus transformation
Image and Vision Computing
Enhancing the shopping experience with ambient displays: a field study in a retail store
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
To frame or not to frame: the role and design of frameless displays in ubiquitous applications
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
The operator guide: an ambient persuasive interface in the factory
AmI'10 Proceedings of the First international joint conference on Ambient intelligence
How to evaluate public displays
Proceedings of the 2012 International Symposium on Pervasive Displays
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We present AmIQuin, a virtual mannequin, which leverages an Ambient Intelligence (AmI) system within a shopping environment. AmIQuin is designed to replace a traditional shop window mannequin in order to enhance a customer's shopping experience by reacting to the customer's presence and presenting personalized information. The AmIQuin is implemented as 3D graphic representation of a mannequin displayed on a large screen situated in a shop window. In this paper, we describe the first cycle of an iterative User-Centered Design (UCD) process including the technical implementation of an AmIQuin prototype, along with an initial three days field study. The first prototypical version of the virtual mannequin presented in this paper moves its head or full body towards the beholder in response to recognizing a human face looking at it. We describe technical challenges of deploying an AmI application in the field. Our findings indicate the usefulness of an AmI application within the shopping context and give insights on customers' attitudes towards shop windows in general and the AmIQuin in particular. Furthermore, the study results reveal customers' wishes for future versions of the AmIQuin.