The Everywhere Displays Projector: A Device to Create Ubiquitous Graphical Interfaces
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Interacting with Steerable Projected Displays
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Multi-projectors and implicit interaction in persuasive public displays
Proceedings of the working conference on Advanced visual interfaces
End-User Software Engineering of Smart Retail Environments: The Intelligent Shop Window
AmI '08 Proceedings of the European Conference on Ambient Intelligence
A persuasive interactive mannequin for shop windows
Proceedings of the 4th International Conference on Persuasive Technology
AmIQuin - An Ambient Mannequin for the Shopping Environment
AmI '09 Proceedings of the European Conference on Ambient Intelligence
AR interfacing with prototype 3D applications based on user-centered interactivity
Computer-Aided Design
Enhancing the shopping experience with ambient displays: a field study in a retail store
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
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This paper describes a prototype retail environment in which information interactions occur in situ, within the actual space of the merchandise. By combining a steerable projected display and recognition of user gestures and actions, and user position tracking through peripheral cameras, we have developed several innovative interaction techniques designed to augment the reality of a retail store.