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CSCW '92 Proceedings of the 1992 ACM conference on Computer-supported cooperative work
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Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
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CHI '00 Extended Abstracts on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '03 Extended Abstracts on Human Factors in Computing Systems
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DIS '04 Proceedings of the 5th conference on Designing interactive systems: processes, practices, methods, and techniques
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CHI '05 Extended Abstracts on Human Factors in Computing Systems
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ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
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Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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CHI '06 Extended Abstracts on Human Factors in Computing Systems
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PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
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UbiComp'06 Proceedings of the 8th international conference on Ubiquitous Computing
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IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
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UbiComp '08 Proceedings of the 10th international conference on Ubiquitous computing
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INSS'09 Proceedings of the 6th international conference on Networked sensing systems
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Computers & Education
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This paper discusses the prototypical implementation of an ambient display and the results of an empirical study in a retail store. It presents the context of shopping as an application area for Ambient Intelligence (AmI) technologies. The prototype consists of an ambient store map that enhances the awareness of customer activity. The results of our study indicate potentials and challenges for an improvement of the shopping experience with AmI technologies. Based on our findings we discuss challenges and future developments for applying AmI technologies to shopping environments.