Bootstrapping our collective intelligence
ACM Computing Surveys (CSUR)
Collective Intelligence: Mankind's Emerging World in Cyberspace
Collective Intelligence: Mankind's Emerging World in Cyberspace
The design of collectives of agents to control non-Markovian systems
Eighteenth national conference on Artificial intelligence
The Viscous Display: a transient adaptive interface for collective play in public space
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Assessing the effects of building social intelligence in a robotic interface for the home
Interacting with Computers
Cues in the environment: a design principle for ambient intelligence
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Persuasion as an ingredient of societal interfaces
interactions - Societal interfaces: solving problems, affecting change
Surrounded by ambient persuasion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Ambient Rabbits Likeability of Embodied Ambient Displays
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Enhancing the shopping experience with ambient displays: a field study in a retail store
AmI'07 Proceedings of the 2007 European conference on Ambient intelligence
The percues framework and its application for sustainable mobility
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Hi-index | 0.00 |
The realization of the ambient intelligence (AmI) vision will have a profound impact on our everyday lives and society. AmI applied in contexts like homes or public spaces will not only affect individual users but influence entire groups of users. The question is how we can apply such technologies to persuade groups and individual users. Our approach is to design AmI environments by borrowing a concept which works very well in biological and social systems: Collective Intelligence (CI). The intelligence of a group surpasses the individual intelligences and leads to improved problem solving capabilities of individuals and groups. From nature we borrow examples of cues in the environment to stimulate goal directed collective intelligence (perCues). The application of perCues in AmI environments helps to persuade users to reach a common goal like decreasing environmental pollution. Adopting CI for AmI we blaze a trail for the design of persuasive AmI environments.