Tangible bits: towards seamless interfaces between people, bits and atoms
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
Heuristic evaluation of ambient displays
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating the comprehension of ambient displays
CHI '04 Extended Abstracts on Human Factors in Computing Systems
A toolkit for managing user attention in peripheral displays
Proceedings of the 17th annual ACM symposium on User interface software and technology
Breakaway: an ambient display designed to change human behavior
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Exploring evaluation methods for ambient information systems
CHI '08 Extended Abstracts on Human Factors in Computing Systems
Evaluating Pervasive and Ubiquitous Systems
IEEE Pervasive Computing
perCues: trails of persuasion for ambient intelligence
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Beyond the channel: A literature review on ambient displays for learning
Computers & Education
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This paper discusses the possibility of using embodied Ambient Displays for presenting information in a public setting. For embodying an Ambient Display, a Nabaztag rabbit was used, the information displayed was a weather forecast. Throughout four weeks of alternating traditional visual Ambient Displays and Nabaztag testing, differences and commonalities in terms of perceived usability and likeability have been investigated. Special focus has been put on the likeability and comprehension differences. Results show a correlation between perceived usability and likeability for the traditional Ambient Display as well as a better comprehension over time for both Ambient Displays. However, significant differences in terms of perceived usability and likeability could only be revealed for the traditional Ambient Displays.