Collective Intelligence: Mankind's Emerging World in Cyberspace
Collective Intelligence: Mankind's Emerging World in Cyberspace
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Prototyping and sampling experience to evaluate ubiquitous computing privacy in the real world
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cues in the environment: a design principle for ambient intelligence
CHI '06 Extended Abstracts on Human Factors in Computing Systems
perCues: trails of persuasion for ambient intelligence
PERSUASIVE'06 Proceedings of the First international conference on Persuasive technology for human well-being
Surrounded by ambient persuasion
CHI '08 Extended Abstracts on Human Factors in Computing Systems
A location-based multiplayer mobile game to encourage pro-environmental behaviours
Proceedings of the 8th International Conference on Advances in Computer Entertainment Technology
Behavior wizard: a method for matching target behaviors with solutions
PERSUASIVE'10 Proceedings of the 5th international conference on Persuasive Technology
Persuasive technology considered harmful? an exploration of design concerns through the TV companion
PERSUASIVE'12 Proceedings of the 7th international conference on Persuasive Technology: design for health and safety
A gesture interface game for energy consumption awareness
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
An activist lens for sustainability: from changing individuals to changing the environment
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
Invisible work: an ambient system for awareness and reflection of household tasks
PERSUASIVE'13 Proceedings of the 8th international conference on Persuasive Technology
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This paper presents a framework, design and study of an ambient persuasive interface. We introduce a novel framework of persuasive Cues in Ambient Intelligence (perCues). Based on this framework we designed an application for mobile devices. The application aims to persuade people to abstain from using their cars and to use public mass transportation instead in order to reduce emissions. It contains a bus schedule and information about the pollution status. We evaluated the application in two successive studies regarding user acceptance, opportune moments of use and persuasive effects. The perCues received a high acceptance due to its benefit for the users. The results confirm the importance of opportune moment and user acceptance for persuasion. The findings also indicate the persuasive potential of perCues.