Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Technology: Using Computers to Change What We Think and Do
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Mass Interpersonal Persuasion: An Early View of a New Phenomenon
PERSUASIVE '08 Proceedings of the 3rd international conference on Persuasive Technology
UbiGreen: investigating a mobile tool for tracking and supporting green transportation habits
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Casual Revolution: Reinventing Video Games and Their Players
A Casual Revolution: Reinventing Video Games and Their Players
Proceedings of the 2nd international conference on Persuasive technology
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
The percues framework and its application for sustainable mobility
PERSUASIVE'07 Proceedings of the 2nd international conference on Persuasive technology
Proceedings of the 12th International Conference on Mobile and Ubiquitous Multimedia
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This paper explores the use of persuasive technology concepts to induce behaviour changes towards a better environmental consciousness, through mobile phones and public displays. More specifically, the paper reports the design, development and evaluation of Gaea, a location-based multiplayer mobile game, which prompts people to recycle virtual objects within a specified spatial context. Initial user tests were conducted to evaluate Gaea's persuasive ability during a small-scale event. Later on, Gaea's usability, and primarily its gameplay, were evaluated more extensively, in the context of an open day event at our University campus attended by 7000 high school students. The results obtained from the user tests were very positive, and may give a considerable contribution to the future development of persuasive applications, regardless the area of study.