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The Ambient Wood project, carried out as part of the Equator project, set out to provide an augmented learning experience for children in an outdoor environment. Using a variety of devices, the children gathered information about the woodland habitats performing basic scientific enquiry and hypothesis testing. In this paper, we describe the supporting information infrastructure used in the project, focusing on how hypermedia tools and techniques were used to structure and deliver the information to the children, helping to orchestrate the learning activities.