DENIM: finding a tighter fit between tools and practice for Web site design
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
DEMAIS: designing multimedia applications with interactive storyboards
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
Using Quake III Arena to simulate sensors and actuators when evaluating and testing mobile services
CHI '01 Extended Abstracts on Human Factors in Computing Systems
GeoNotes: Social and Navigational Aspects of Location-Based Information Systems
UbiComp '01 Proceedings of the 3rd international conference on Ubiquitous Computing
Contextual information access and storytelling in mixed reality using hypermedia
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Requirements for in-situ authoring of location based experiences
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
InAuthoring environment: interfaces for creating spatial stories and gaming activities
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Context revisited: a brief survey of research in context aware multimedia systems
Proceedings of the 3rd international conference on Mobile multimedia communications
Exploring personal broadcast channels for rich media sharing in close relationships
Proceedings of the 7th International Conference on Mobile and Ubiquitous Multimedia
The Assisted User-Centred Generation and Evaluation of Pervasive Interfaces
AmI '09 Proceedings of the European Conference on Ambient Intelligence
Modelling context-aware multimedia community content on mobile devices
OTM'07 Proceedings of the 2007 OTM Confederated international conference on On the move to meaningful internet systems - Volume Part II
Promoting intergenerational communication through location-based asynchronous video communication
Proceedings of the 13th international conference on Ubiquitous computing
Canyons, deltas and plains: towards a unified sculptural model of location-based hypertext
Proceedings of the 24th ACM Conference on Hypertext and Social Media
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Broadband wireless networks coupled with handheld computers and appropriate sensing technologies provide a channel for the delivery of mobile cinema. Mobile cinema changes the consumer experience of motion picture stories in that discrete cinematic sequences are delivered based on the consumer's location and the a story-real-time metric. The M-Studio authoring tool helps mobile story creators design, simulate and adjust mobile narratives. The tool provides the author with a graphical manipulation interface for linking content with a specific geographical space and a simulator allows the author to evaluate and iterate the content for continuity of story threads as they may be presented. The tool directly generates the code that is required for the server to deliver the cinematic sequences appropriately. This tool is discussed in the context of the two mobile narratives that have been created.