Communications of the ACM
Proceedings of the seventh international conference on 3D Web technology
Computers as Theatre
User Modeling and User-Adapted Interaction
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Managing interaction between users and agents in a multi-agent storytelling environment
AAMAS '03 Proceedings of the second international joint conference on Autonomous agents and multiagent systems
A Survey of Context-Aware Mobile Computing Research
A Survey of Context-Aware Mobile Computing Research
Observing and adapting user behavior in navigational 3D interfaces
Proceedings of the working conference on Advanced visual interfaces
Ubiquitous Access to Cultural Tourism Portals
DEXA '04 Proceedings of the Database and Expert Systems Applications, 15th International Workshop
Minimal structures for stories
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
Theatrical storytelling in a virtual space
Proceedings of the 1st ACM workshop on Story representation, mechanism and context
A user-centric adaptive story architecture: borrowing from acting theories
Proceedings of the 2004 ACM SIGCHI International Conference on Advances in computer entertainment technology
Context-based management of multimedia documents in 3d navigational environments
MIS'05 Proceedings of the 11th international conference on Advances in Multimedia Information Systems
Hi-index | 0.00 |
Context-aware systems are conceived for diminishing the cognitive load of users that perform tasks such as retrieving information or accessing services. A wide range of applications is available, with emphasis on tourism, cultural heritage and e-commerce. This work explores the possibility of using an agents based context-aware architecture for controlling the evolution of a story on the basis of different types of context, including the user profile, the location, the user history and time. In order to prove the suitability of such architecture to the domain of storytelling, a real novel by a famous Italian writer was rewritten in the form of an interactive 3D world where users play the roles of the different characters of the story.