Communications of the ACM
Proceedings of the seventh international conference on 3D Web technology
Usability Engineering
User Modeling and User-Adapted Interaction
A Survey of Context-Aware Mobile Computing Research
A Survey of Context-Aware Mobile Computing Research
Observing and adapting user behavior in navigational 3D interfaces
Proceedings of the working conference on Advanced visual interfaces
Integrating the web and the world: contextual trails on the move
Proceedings of the fifteenth ACM conference on Hypertext and hypermedia
Ubiquitous Access to Cultural Tourism Portals
DEXA '04 Proceedings of the Database and Expert Systems Applications, 15th International Workshop
Context-Aware Design of Adaptable Multimodal Documents
ISMSE '04 Proceedings of the IEEE Sixth International Symposium on Multimedia Software Engineering
Modeling Physical Hypermedia Applications
SAINT-W '05 Proceedings of the 2005 Symposium on Applications and the Internet Workshops
Adapting multimedia Internet content for universal access
IEEE Transactions on Multimedia
Introduction to special issue on the use of context in multimedia information systems
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
A simple story: using an agents' based context-aware architecture for storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
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This work proposes an approach for managing multimedia information associated to 3D environments navigated by the user. The influence of context (location, user profile, user history, time, device and network) on such management is considered in different stages of the multimedia information lifecycle, with a particular reference to the authoring and presentation phases. The different types of contexts will be modeled (i.e., with a particular emphasis on location and user history) and analyzed in relation to content creation, leading both to the definition of a hierarchy of contexts and to a data structure modeled on authoring needs. Such formalizations will be then used as key components of an implementation architecture for controlling and proactively managing multimedia information in the presentation phase. Application examples related to cultural heritage are presented, showing how such architecture can manage complex user experiences on the basis of changes of context.