Cybertext: perspectives on ergodic literature
Cybertext: perspectives on ergodic literature
Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Computers as Theatre
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Hamlet on the Holodeck: The Future of Narrative in Cyberspace
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
Narrative as Virtual Reality: Immersion and Interactivity in Literature and Electronic Media
Characters in Search of an Author: AI-Based Virtual Storytelling
ICVS '01 Proceedings of the International Conference on Virtual Storytelling: Using Virtual Reality Technologies for Storytelling
Guiding interactive drama
Web presentation system using RST events
AAMAS '06 Proceedings of the fifth international joint conference on Autonomous agents and multiagent systems
Dramatic flow in interactive 3D narrative
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Journal of Intelligent & Fuzzy Systems: Applications in Engineering and Technology - Marco Somalvico Memorial Issue
Developing embodied agent-based user interface by using interactive drama markup language
Proceedings of the 3rd International Conference on Ubiquitous Information Management and Communication
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Knowledge representation for knowledge based leadership system
KES'06 Proceedings of the 10th international conference on Knowledge-Based Intelligent Information and Engineering Systems - Volume Part I
A simple story: using an agents' based context-aware architecture for storytelling
TIDSE'06 Proceedings of the Third international conference on Technologies for Interactive Digital Storytelling and Entertainment
Interactive stories and motivation to read in the raft dyslexia fluency tutor
IVA'12 Proceedings of the 12th international conference on Intelligent Virtual Agents
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Our research on Interactive Drama aims at conciliating interaction and story at the deepest level, the level of action. From a given story representation formalism, a set of elementary narrative structures is derived in order to capture the minimal requirements for providing a narrative and interactive experience to a user. Some of these structures are implemented and simulated, to illustrate the quality and limitations of each structure.