Theoretical Computer Science
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Formal Verification of a Power Controller Using the Real-Time Model Checker UPPAAL
ARTS '99 Proceedings of the 5th International AMAST Workshop on Formal Methods for Real-Time and Probabilistic Systems
PG '97 Proceedings of the 5th Pacific Conference on Computer Graphics and Applications
Timed Automata as Task Models for Event-Driven Systems
RTCSA '99 Proceedings of the Sixth International Conference on Real-Time Computing Systems and Applications
Immersive Telecommunication Using Stereo Video Avatar
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Observing and adapting user behavior in navigational 3D interfaces
Proceedings of the working conference on Advanced visual interfaces
Real time 3D avatar for interactive mixed reality
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Toward immersive telecommunication: 3D video avatar with physical interaction
Proceedings of the 2005 international conference on Augmented tele-existence
Adaptive, intelligent presentation of information for the museum visitor in PEACH
User Modeling and User-Adapted Interaction
Towards timed automata and multi-agent systems
FAABS'04 Proceedings of the Third international conference on Formal Approaches to Agent-Based Systems
Multiuser augmented reality system for indoor exhibitions
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part IV
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One of the most interesting research lines about avatars is the design and the implementation of a synthetic behaviour able to drive avatar's actions according to an adaptive interaction paradigm. This aspect, indeed, is of fundamental importance to many advanced applications involving avatars and humans. This study presents a novel framework exploiting augmented reality to visualize a synthetic 3D virtual guide inside an exhibit or a public gallery, to assist visitors wearing a Head Mounted Display during their visit and providing them with both visual and informative enhancements not available in a standard tour. The Human-avatar interaction is approached through a model based on timed automata to address the conversational issues and to improve the quality of interaction by means of an effective synchronization. A usability study conducted on an application of this research to the ''avatar assisted tour'' of a roman villa, confirms the efficacy of the approach.