User Modeling and User-Adapted Interaction
AHA! The adaptive hypermedia architecture
Proceedings of the fourteenth ACM conference on Hypertext and hypermedia
Iterative Evaluation of a Large-Scale, Intelligent Game for Language Learning
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
Serious Games for Language Learning: How Much Game, How Much AI?
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
The adaptive web
AutoTutor: an intelligent tutoring system with mixed-initiative dialogue
IEEE Transactions on Education
An adaptive 3D virtual environment for learning the X3D language
Proceedings of the 13th international conference on Intelligent user interfaces
A Language and a Methodology for Prototyping User Interfaces for Control Systems
Human Machine Interaction
Supporting Virtual Reality in an Adaptive Web-Based Learning Environment
EC-TEL '09 Proceedings of the 4th European Conference on Technology Enhanced Learning: Learning in the Synergy of Multiple Disciplines
Enhancing virtual reality learning environments with adaptivity: lessons learned
USAB'10 Proceedings of the 6th international conference on HCI in work and learning, life and leisure: workgroup human-computer interaction and usability engineering
Leveraging Web 3D guidance in cultural heritage fruition
Proceedings of the Biannual Conference of the Italian Chapter of SIGCHI
Hi-index | 0.00 |
Highly interactive learning environments, such as 3D Educational Virtual Environments (EVEs), can help people learn through direct experience by visualizing concepts and letting them perform tasks in real-world simulations or completely fictional environments that are suited to the learning task. For such applications, adaptivity can play an important role in increasing both learning process effectiveness and interface usability. The authors propose a system that delivers personalized learning content in 3D EVEs by exploiting techniques used in adaptive hypermedia by the well-known AHA! system. They discuss their design and present a case study of an adaptive 3D application that teaches students how to build interactive 3D graphics content using the Extensible 3D language. This article is part of a special issue on intelligent educational systems.