Artificial Intelligence: A Modern Approach
Artificial Intelligence: A Modern Approach
Creating engaging artificial characters for games
ICEC '03 Proceedings of the second international conference on Entertainment computing
Micro Adaptive, Non-invasive Knowledge Assessment in Educational Games
DIGITEL '08 Proceedings of the 2008 Second IEEE International Conference on Digital Game and Intelligent Toy Enhanced Learning
The ELEKTRA ontology model: a learner-centered approach to resource description
ICWL'07 Proceedings of the 6th international conference on Advances in web based learning
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
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Using computer games for educational purposes is a fascinating idea that is getting increasingly popular amongst educators, researchers, and developers. From a technical as well as psycho-pedagogical viewpoint, today's educational games are at an early stage. Most products cannot compete with non-educational, commercial games and not with conventional educational software. Research must address fundamental challenges such as methods for convincing learning-game design or individualization of gaming experiences. An important key factor is development costs. To enter the market successfully requires reducing development costs significantly, however, without reducing gaming or learning quality. In this paper we introduce an approach of using existing methods for educational adaptation and personalization together with ideas of emergent game design.