Serious games for analog telecommunications education

  • Authors:
  • Alex Monclou;Sayra Cristancho;Bill Kapralos;Adam Dubrowski

  • Affiliations:
  • Universidad Pontificia Bolivariana Seccional Bucaramanga, Bucaramanga, Colombia;The Hospital for Sick Children, Toronto, Canada;University of Ontario, Oshawa, Canada;The Hospital for Sick Children, Toronto, Canada and University of Toronto, Toronto, Canada

  • Venue:
  • Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
  • Year:
  • 2010

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Abstract

Traditional teaching-and-learning environments often do not address the learning needs of today's "millennial" generation of students who prefer team-work, experiential activities, structure and the use of technology. Serious games leverage the power of computer games to captivate and engage players for a specific purpose such as to develop new knowledge or skills while providing a learner-centered approach to learning which have shown to be effective, particularly with today's generation of students. This paper describes an ongoing project that will see the development and evaluation serious game to facilitate learning of the concepts related to Amplitude Modulation (AM) for undergraduate Electronics Engineering curriculums allowing electronic engineering students to focus on and develop an understanding of the fundamental AM process.