What makes things fun to learn? heuristics for designing instructional computer games
SIGSMALL '80 Proceedings of the 3rd ACM SIGSMALL symposium and the first SIGPC symposium on Small systems
What Video Games Have to Teach Us About Learning and Literacy
What Video Games Have to Teach Us About Learning and Literacy
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Serious video game effectiveness
Proceedings of the international conference on Advances in computer entertainment technology
IAAI'08 Proceedings of the 20th national conference on Innovative applications of artificial intelligence - Volume 3
Polyglot Cubed: the design of a multi-language learning game
Proceedings of the International Conference on Advances in Computer Enterntainment Technology
P-AWL: academic word list for Portuguese
PROPOR'10 Proceedings of the 9th international conference on Computational Processing of the Portuguese Language
Constructionist learning in anatomy education: what anatomy students can learn through serious games
SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
ASR-based exercises for listening comprehension practice in European Portuguese
Computer Speech and Language
Hi-index | 0.00 |
Language learning resources are constantly evolving alongside technology. One of such resources is REAP.PT, a system which aims to raise users proficiency in the Portuguese language in an interactive manner. Its current features include text-based exercises. This paper describes the evolution of REAP.PT aiming on locative prepositions used to describe the spatial position between objects. In this new REAP.PT, exercises take place in a 3D environment, and are complemented with gaming aspects to make them more appealing to students. The game scenario is an office, where each room contains different exercises. Completing exercises awards the student with points that unlock harder rooms. This provides the student with a challenge and a sense of progression. We believe that with these gaming aspects, students will have increased motivation to complete exercises.