COLING '98 Proceedings of the 17th international conference on Computational linguistics - Volume 1
THESPIAN: An Architecture for Interactive Pedagogical Drama
Proceedings of the 2005 conference on Artificial Intelligence in Education: Supporting Learning through Intelligent and Socially Informed Technology
An overview of spoken language technology for education
Speech Communication
Developing Believable Interactive Cultural Characters for Cross-Cultural Training
OCSC '09 Proceedings of the 3d International Conference on Online Communities and Social Computing: Held as Part of HCI International 2009
Serious game environments for language and culture education
HLT-DEMO '10 Proceedings of the NAACL HLT 2010 Demonstration Session
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Culture-related differences in aspects of behavior for virtual characters across Germany and Japan
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Culture-related topic selection in small talk conversations across Germany and Japan
IVA'11 Proceedings of the 10th international conference on Intelligent virtual agents
Virtual humans with secrets: learning to detect verbal cues to deception
ITS'10 Proceedings of the 10th international conference on Intelligent Tutoring Systems - Volume Part II
Towards a serious game for portuguese learning
SGDA'11 Proceedings of the Second international conference on Serious Games Development and Applications
REAP.PT serious games for learning portuguese
PROPOR'12 Proceedings of the 10th international conference on Computational Processing of the Portuguese Language
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special issue on highlights of the decade in interactive intelligent systems
Interactive language learning through speech-enabled virtual scenarios
Advances in Human-Computer Interaction
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The Tactical Language and Culture Training System (TLCTS) helps people quickly acquire communicative skills in foreign languages and cultures. More than 20,000 learners worldwide have used TLCTS courses. TLCTS utilizes artificial intelligence technologies in multiple ways: during the authoring process, and at run time to process learner speech, interpret learner actions, control the response of non-player characters, and evaluate and assess learner performance and proficiency. This paper describes the architecture of TLCTS and the artificial intelligence technologies that it employs, and presents results from multiple evaluation studies that demonstrate the benefits of learning foreign language and culture using this approach.