REAP.PT serious games for learning portuguese

  • Authors:
  • André Silva;Cristiano Marques;Jorge Baptista;Alfredo Ferreira;Nuno Mamede

  • Affiliations:
  • Instituto Superior Técnico, Universidade Técnica de Lisboa, Lisboa, Portugal and Spoken Language Lab., INESC-ID Lisboa, Lisboa, Portugal;Instituto Superior Técnico, Universidade Técnica de Lisboa, Lisboa, Portugal and Spoken Language Lab., INESC-ID Lisboa, Lisboa, Portugal;Spoken Language Lab., INESC-ID Lisboa, Lisboa, Portugal and Universidade do Algarve, Faro, Portugal;Instituto Superior Técnico, Universidade Técnica de Lisboa, Lisboa, Portugal and Spoken Language Lab., INESC-ID Lisboa, Lisboa, Portugal;Instituto Superior Técnico, Universidade Técnica de Lisboa, Lisboa, Portugal and Spoken Language Lab., INESC-ID Lisboa, Lisboa, Portugal

  • Venue:
  • PROPOR'12 Proceedings of the 10th international conference on Computational Processing of the Portuguese Language
  • Year:
  • 2012

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Abstract

Language learning resources are constantly evolving alongside technology. Computer-Aided Language Learning (CALL) is an area of research that focuses on developing tools to improve the process of learning a language. REAP.PT is a system that aims to teach Portuguese in an appealing way, addressing issues that the user is interested in. Initially conceived for vocabulary learning, this paper presents new trends in the REAP.PT development. For text-based exercises, it focus on automatic generation of syntactic and vocabulary questions. These exercises are set in a gaming context, to better motivate students. The paper also introduces a new evolution of REAP.PT, a 3D gaming environment for the learning of expressions denoting spacial relations between objects and object manipulation. These gaming aspects increase students motivation and help promote language learning.