Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Half-Real: Video Games between Real Rules and Fictional Worlds
Half-Real: Video Games between Real Rules and Fictional Worlds
A study of comparing the use of augmented reality and physical models in chemistry education
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Gaming Lives in the Twenty-First Century: Literate Connections
Gaming Lives in the Twenty-First Century: Literate Connections
Games and Simulations in Online Learning: Research and Development Frameworks
Games and Simulations in Online Learning: Research and Development Frameworks
How Computer Games Help Children Learn
How Computer Games Help Children Learn
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
The impact of realism on learning engagement in educational games
Future Play '07 Proceedings of the 2007 conference on Future Play
AH '08 Proceedings of the 5th international conference on Adaptive Hypermedia and Adaptive Web-Based Systems
Game-Based Learning with Ubiquitous Technologies
IEEE Internet Computing
Evidence-based educational practices and a theoretical framework for hybrid learning
ICHL'11 Proceedings of the 4th international conference on Hybrid learning
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An international research team from Canada, United States, and Hong Kong developed a novel solution for creating interoperable, scalable learning objects along a gradient from single interactive objects for one learning activity to articulations of thousands of learning objects that become simulations capable of automatically assessing complex conceptual and performance competencies. We call this solution Research Oriented Adaptive Decision Modeling Architecture Platforms for Simulations - ROAD-MAP. Our acronym, ROAD-MAP, acknowledges the many pathways that can lead to developing educational simulations and serious games. Such pathways are not well-mapped at this time, especially in the context of how such simulations and games actually improve higher-order reasoning and pattern recognition. ROAD-MAP provides a generalized solution for building simulations and serious games within an evidence-based approach to design, development, and evaluation of new types of coupled research and teaching-learning-assessment environments for different discipline domains.