Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
That cloud game: dreaming (and doing) innovative game design
Proceedings of the 2006 ACM SIGGRAPH symposium on Videogames
PLEX Cards: a source of inspiration when designing for playfulness
Proceedings of the 3rd International Conference on Fun and Games
The organic nature of game ideation: game ideas arise from solitude and mature by bouncing
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Critical review on video game evaluation heuristics: social games perspective
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Game design for ad-hoc multi-touch gameplay on large tabletop displays
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Applying the PLEX framework in designing for playfulness
DPPI '11 Proceedings of the 2011 Conference on Designing Pleasurable Products and Interfaces
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This paper introduces idea generation games designed for the use of game designers. Three games designed especially for generating new game ideas were developed in the GameSpace project that studies methods for design and evaluation of casual mobile multiplayer games. GameSpace idea generation games have been developed through an iterative process and in close cooperation with the end users, game industry professionals. According to our workshop experiences and tentative results from a pilot study, idea generation games can be successful devices for creative work of game designers. Game-based idea generation techniques provide an easily facilitated, focused but playful setting for coming up with new ideas. However, our experiences indicate that idea generation games feature special challenges which must be taken into consideration when designing such games.