From the gaming experience to the wider user experience

  • Authors:
  • Eduardo H. Calvillo Gámez;Paul Cairns;Anna L. Cox

  • Affiliations:
  • University College London, London, UK;The University of York, Heslington, York, UK;University College London, London, UK

  • Venue:
  • Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
  • Year:
  • 2009

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Abstract

In this paper we discuss the different elements of the gaming experience and their relation to other concepts within HCI. The objective is to showcase how the different elements that form the gaming experience can be used to understand further issues regarding user experience. The objectives of games are, after all, to provide players with a positive experience. Understanding the elements that eventually lead players to have a positive experience should provide feedback about the wider user experience concept. Although video-games and non-game applications seem to be two different domains of study, in terms of experience, they both aim to improve the individual's experience.