Findings from observational studies of collaborative work
International Journal of Man-Machine Studies - Computer-supported cooperative work and groupware. Part 1
Trouble with Computers: Usefulness, Usability, and Productivity
Trouble with Computers: Usefulness, Usability, and Productivity
Designing for dynamic diversity: interfaces for older people
Proceedings of the fifth international ACM conference on Assistive technologies
Usability Meanings and Interpretations in ISO Standards
Software Quality Control
Technology as Experience
ShareComp: sharing for companionship
CHI '05 Extended Abstracts on Human Factors in Computing Systems
interactions - Designing for seniors: innovations for graying times
Digital game design for elderly users
Future Play '07 Proceedings of the 2007 conference on Future Play
Usability evaluation considered harmful (some of the time)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interaction Design and Children
Foundations and Trends in Human-Computer Interaction
From the gaming experience to the wider user experience
Proceedings of the 23rd British HCI Group Annual Conference on People and Computers: Celebrating People and Technology
Playful persuasion to support older adults' social and physical activities
Interacting with Computers
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This paper proposes a taxonomy that identifies a set of key factors involved in the interaction between children and elders when using entertainment technology. The proposed taxonomy aims at understanding how technology can support the interaction between children and elders. The taxonomy is organized in three categories: Usability, User Experience and Social Interaction. The taxonomy is motivated in an effort to reduce the digital divide that exists within families between the younger and older generations.