CHI '94 Conference Companion on Human Factors in Computing Systems
Using heuristics to evaluate the playability of games
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Usability engineering methods for software developers
Communications of the ACM - Interaction design and children
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Persuasive Games: The Expressive Power of Videogames
Persuasive Games: The Expressive Power of Videogames
Better Birth through Games: The Design of the Prepared Partner and Digital Birth
International Journal of Gaming and Computer-Mediated Simulations
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The experience of childbirth is highly individualized. Proper preparation and support before, during, and after the onset of labor is key to shortening labor, decreasing the need for interventions during labor, and ultimately increasing maternal happiness. This paper reports the evaluation of The Prepared Partner, a simple game with goals to introduce natural ways to help a woman in labor, and their effects on labor; to introduce the mechanics of labor and childbirth; to practice interacting with a woman in labor; and to simulate the stages of labor. The user evaluation of The Prepared Partner showed an overwhelming majority of positive responses to the subjective portion of the study, and showed participants performed significantly better on a post-test about labor and childbirth than on a pre-test (p