Exploring the role of visualization and engagement in computer science education
Working group reports from ITiCSE on Innovation and technology in computer science education
Teaching secure communication protocols using a game representation
ACE '03 Proceedings of the fifth Australasian conference on Computing education - Volume 20
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Designing Computer Games to Teach Algorithms
ITNG '10 Proceedings of the 2010 Seventh International Conference on Information Technology: New Generations
Card games for teaching data structures and algorithms
Proceedings of the 11th Koli Calling International Conference on Computing Education Research
DSAsketch: data structures and algorithms drawing game
Proceedings of the 12th Koli Calling International Conference on Computing Education Research
The joy of text: word games in CS I
Journal of Computing Sciences in Colleges
Alternate reality games for computer science education
Proceedings of the 13th Koli Calling International Conference on Computing Education Research
Codespells: how to design quests to teach java concepts
Journal of Computing Sciences in Colleges
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Games are generally considered to be motivating and engaging and people spend a lot of time playing recreational games. Serious games can be used in Computer Science (CS) education to offer a different type of method to learn and discuss relevant topics. This paper presents a pilot study of using serious games at a Data Structures and Algorithms course. The games that were used were either card games or they were played on a blackboard. The results of the pilot study seem promising and we will use the games also in next year's course. In addition, this paper raises discussion about using serious games in CS education. The main points of discussion are, how serious games can be used efficiently and how to evaluate the effects of using games?