Lifestyle ubiquitous gaming: computer games making daily lives fun

  • Authors:
  • Eiji Tokunaga;Masaaki Ayabe;Hiroaki Kimura;Tatsuo Nakajima

  • Affiliations:
  • Department of Information and Computer Science, Waseda University, Tokyo, Japan;Department of Information and Computer Science, Waseda University, Tokyo, Japan;Department of Information and Computer Science, Waseda University, Tokyo, Japan;Department of Information and Computer Science, Waseda University, Tokyo, Japan

  • Venue:
  • SEUS'07 Proceedings of the 5th IFIP WG 10.2 international conference on Software technologies for embedded and ubiquitous systems
  • Year:
  • 2007

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Abstract

We propose a novel computer gaming style in which users can enjoy games through their daily lives without paying too much attention and time for the games, we call it lifestyle ubiquitous gaming. Lifestyle ubiquitous games track human daily activities implicitly and incorporate the tracked activities in their game logics. Then they represent decorated and virtualized those activities on ambient displays. We believe that this gaming style enables not only making their boring and messy daily tasks fun but improving their lazy lifestyle and customs. In this paper, we describe our lifestyle ubiquitous gaming concept and framework, and then we show our two case studies implementing distinguishing scenarios.