Informative art: information visualization in everyday environments
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Where on-line meets on the streets: experiences with mobile mixed reality games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Pervasive games: bringing computer entertainment back to the real world
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
CookieFlavors: easy building blocks for wireless tangible input
CHI '06 Extended Abstracts on Human Factors in Computing Systems
Digital Game-Based Learning
Sentient artefacts: acquiring user’s context through daily objects
EUC'05 Proceedings of the 2005 international conference on Embedded and Ubiquitous Computing
Prottoy: a middleware for sentient environment
EUC'05 Proceedings of the 2005 international conference on Embedded and Ubiquitous Computing
AwareMirror: a personalized display using a mirror
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
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We propose a novel computer gaming style in which users can enjoy games through their daily lives without paying too much attention and time for the games, we call it lifestyle ubiquitous gaming. Lifestyle ubiquitous games track human daily activities implicitly and incorporate the tracked activities in their game logics. Then they represent decorated and virtualized those activities on ambient displays. We believe that this gaming style enables not only making their boring and messy daily tasks fun but improving their lazy lifestyle and customs. In this paper, we describe our lifestyle ubiquitous gaming concept and framework, and then we show our two case studies implementing distinguishing scenarios.