Artificial evolution for computer graphics
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Chris Crawford on Game Design
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Introduction To Game Development (Game Development)
Introduction To Game Development (Game Development)
Evaluating pattern catalogs: the computer games experience
Proceedings of the 28th international conference on Software engineering
Evolutionary Computer Music
A computational model of narrative conflict
Proceedings of the 6th International Conference on Foundations of Digital Games
Validating a plan-based model of narrative conflict
Proceedings of the International Conference on the Foundations of Digital Games
Conflict inside out: a theoretical approach to conflict from an agent point of view
Proceedings of the 2013 international conference on Autonomous agents and multi-agent systems
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In this paper we introduce a mathematical model of conflict that enhances Richardson's model of Arms Race accounting for interactive scenarios, such as the ones provided by CRPGs (Computer Role Playing Games). Such an improvement translates the model into an HCP (Hybrid Control Process). We also provide a sneak peek at the multi-disciplinary project Two Familes (A Tale of New Florence), set up to illustrate the applications of the model. Two Families will result in a Neverwinter Nights 2 module featuring non-linear interactive storytelling, and a substantially different user experience based on complex political interaction between in-game factions and the overall plot.