Dynamic generation, management and resolution of interactive plots
Artificial Intelligence
Possible Worlds, Artificial Intelligence, and Narrative Theory
Possible Worlds, Artificial Intelligence, and Narrative Theory
Chris Crawford on Game Design
Two families: dynamical policy models in interactive storytelling
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
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Conflict is a key feature of interesting stories. Building on previous narrative systems, I intend to formalize a computational model of conflict to inform the creation of plots which more closely match human story expectations. I have proposed a means of generating stories based on AI planning and have identified seven important dimensions of conflict: participants, subject, duration, directness, intensity, balance, and resolution. At this consortium, I hope to receive feedback on the model, along with suggestions for its use in an empirical evaluation.