Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Don't Bother Me Mom--I'm Learning!
Don't Bother Me Mom--I'm Learning!
A Theory of Fun for Game Design
A Theory of Fun for Game Design
Serious video game effectiveness
Proceedings of the international conference on Advances in computer entertainment technology
I, avatar: the culture and consequences of having a second life
I, avatar: the culture and consequences of having a second life
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We have adopted the serious game perspective to design, develop, and test a prototypal application, in a virtual world, aimed at teaching children affected by Down Syndrome how to read a clock. The main idea has been to offer them a new and intriguing learning environment to reduce the sense of frustration they often are burdened with during educational activities. In particular, an approach based on serious gaming has been coupled with the Feuerstein's method, which is currently spreading as an effective support to teaching activities aimed at impaired kids. The prototype has been developed adopting a playcentric process and has been tested with a group of children who were unable to read the time.