Learning to Play, Playing to Learn: Comparing the Experiences of Adult Foreign Language Learners with Off-the-Shelf and Specialized Games for Learning German

  • Authors:
  • Frederik De Grove;Jan Van Looy;Peter Mechant

  • Affiliations:
  • Department of Communication Sciences iMinds-MICT, Ghent University, Ghent, Belgium;Department of Communication Sciences iMinds-MICT, Ghent University, Ghent, Belgium;Department of Communication Sciences iMinds-MICT, Ghent University, Ghent, Belgium

  • Venue:
  • International Journal of Game-Based Learning
  • Year:
  • 2013

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Abstract

Learning opportunities offered by digital games have become an important research topic in recent years. Language learning is one of the areas in which games could prosper but the question then is whether these should be specialized language-learning games or commercial off-the-shelf games for entertainment. The goal of this paper is to compare the experiences evoked by playing a commercial and two language-learning games in adult foreign language learners N=62. While results of the experimental design suggest that a commercial game results in better playing and learning experiences, these findings are partly neutralized by the attitude of the participants towards learning through digital games and by being a frequent player of games or not. This raises questions as to how digital games should be designed to appeal to a public of learners that is not familiar with digital game-based learning or with gaming in general.