Testing a walkthrough methodology for theory-based design of walk-up-and-use interfaces
CHI '90 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
Crowdsourcing: Why the Power of the Crowd Is Driving the Future of Business
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This paper describes the concept, design and results of a computer game that addresses human's ability to produce random binary sequences. The game was realized in the form of an interactive installation and featured at several events. Because of its inherent motivational characteristics, it is well suited for scientific research on the production and assessment of randomness by humans.