Intelligent Virtual Agents for Education and Training: Opportunities and Challenges
IVA '01 Proceedings of the Third International Workshop on Intelligent Virtual Agents
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Genre and game studies: toward a critical approach to video game genres
Simulation and Gaming - Symposium: Video games: Issues in research and learning, part 2
Andrew Rollings and Ernest Adams on Game Design
Andrew Rollings and Ernest Adams on Game Design
Validity of a Simulation Game as a Method for History Teaching
Simulation and Gaming
Computerized History Games: Narrative Options
Simulation and Gaming
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In this paper, the author outlines a framework for videogames in History education. The author analyzes the genre's features and investigates potential mappings to specific didactic approaches in the context of History education. To guide the analysis, the author briefly reviews didactic approaches for History and identifies qualities that can be projected into game features and systems. Based on the characteristics of those didactic approaches and their requirements for narration and interaction, the author evaluates each videogame genre's potential for narration and simulation as well as the reflection and assessment opportunities supported. The paper concludes by discussing the implications on serious game design and the integration of games for History education in school environments.