What video games have to teach us about learning and literacy
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Supporting interspecies social awareness: using peripheral displays for distributed pack awareness
Proceedings of the 18th annual ACM symposium on User interface software and technology
WI-IATW '07 Proceedings of the 2007 IEEE/WIC/ACM International Conferences on Web Intelligence and Intelligent Agent Technology - Workshops
Species-appropriate computer mediated interaction
CHI '09 Extended Abstracts on Human Factors in Computing Systems
The Wiimote and Beyond: Spatially Convenient Devices for 3D User Interfaces
IEEE Computer Graphics and Applications
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The secret life of my dog: design and evaluation of paw tracker concept
Proceedings of the 13th International Conference on Human Computer Interaction with Mobile Devices and Services
Pets and play: do they have fun?
Proceedings of the 7th Australasian Conference on Interactive Entertainment
Animal-computer interaction SIG
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Pet video chat: monitoring and interacting with dogs over distance
CHI '12 Extended Abstracts on Human Factors in Computing Systems
Exploring interspecies sensemaking: dog tracking semiotics and multispecies ethnography
Proceedings of the 2012 ACM Conference on Ubiquitous Computing
Exploring pet video chat: the remote awareness and interaction needs of families with dogs and cats
Proceedings of the 2013 conference on Computer supported cooperative work
Ethical issues and guidelines when conducting HCI studies with animals
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Animal-computer interaction (ACI): changing perspective on HCI, participation and sustainability
CHI '13 Extended Abstracts on Human Factors in Computing Systems
FIDO - facilitating interactions for dogs with occupations: wearable dog-activated interfaces
Proceedings of the 2013 International Symposium on Wearable Computers
Digitally complemented zoomorphism: a theoretical foundation for human-animal interaction design
Proceedings of the 6th International Conference on Designing Pleasurable Products and Interfaces
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Cross-species computer applications have a history of blended science and humor, despite the real potential for improving the canine-human bond. New activities available to humans in the electronic age can be used to improve this bond. By using a serious games approach, this project motivates the human to spend time with their canine in healthy and informative ways. An iterative design process, with a canine behavior expert, has produced a prototype focused on calm, healthy and enjoyable games for both canine and human. Formative results and guidelines are reported, as are current and future directions.