Using games as a method of evaluation of usability and user experience in human-computer interaction design

  • Authors:
  • Karen Collins;Kamen Kanev;Bill Kapralos

  • Affiliations:
  • University of Waterloo, Waterloo, ON, Canada;Shizuoka University, Johoku, Naka-ku, Hamamatsu, Japan;University of Ontario Institute of Technology, Oshawa, ON

  • Venue:
  • Proceedings of the 13th International Conference on Humans and Computers
  • Year:
  • 2010

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Abstract

Although initially designed strictly for entertainment purposes, video games have long been recognized as a potential resource for teaching and learning purposes. The area of "serious games" has crossed over with simulation software to become a popular area of enquiry for researchers. More recently, distributed classification games have been used as a method of gathering data, primarily for information retrieval purposes. We propose here an additional purpose for video games: that we might use games as a method to evaluate elements of human-computer interaction. In this paper we present an overview of existing uses of games outside the entertainment category, describe an audio-based game that we designed for testing loudspeaker placement, and one that we will build to test the spatialization abilities of an amplitude panning method intended to be applied to four loudspeakers for a smart table computer. We conclude by outlining some other potential areas where games could be used in HCI research.