AudioBattleship: blind learners collaboration through sound
CHI '03 Extended Abstracts on Human Factors in Computing Systems
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Serious Games: Games That Educate, Train, and Inform
Serious Games: Games That Educate, Train, and Inform
Theory of personalization of appearance: why users personalize their pcs and mobile phones
Human-Computer Interaction
A longitudinal review of Mobile HCI research methods
MobileHCI '12 Proceedings of the 14th international conference on Human-computer interaction with mobile devices and services
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Although initially designed strictly for entertainment purposes, video games have long been recognized as a potential resource for teaching and learning purposes. The area of "serious games" has crossed over with simulation software to become a popular area of enquiry for researchers. More recently, distributed classification games have been used as a method of gathering data, primarily for information retrieval purposes. We propose here an additional purpose for video games: that we might use games as a method to evaluate elements of human-computer interaction. In this paper we present an overview of existing uses of games outside the entertainment category, describe an audio-based game that we designed for testing loudspeaker placement, and one that we will build to test the spatialization abilities of an amplitude panning method intended to be applied to four loudspeakers for a smart table computer. We conclude by outlining some other potential areas where games could be used in HCI research.