Health games: taxonomy analysis and multiplayer design suggestions

  • Authors:
  • Alex Gekker

  • Affiliations:
  • Department of Media and Culture Studies, Utrecht University, Utrecht, Netherlands,Games for Health Europe Foundation, Eindhoven, Netherlands

  • Venue:
  • SGDA'12 Proceedings of the Third international conference on Serious Games Development and Applications
  • Year:
  • 2012

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Abstract

This paper presents an exploratory research of health games in EU, focusing on the role of multiplayer in the health-games experience, utilizing the health-game taxonomy suggested by Sawyer and Smith [1], combined with a preliminary survey of fity existing European health games in order to point out existing trends and suggest currently untapped venues of exploration. First, a theoretical review is presented, utilizing framework from the humanities and cultural studies in order to address what seen as a design issue with contemporary serious health games. Then, the results of a quantitative study of existing health games are presented, and analyzed through an existing taxonomy. Last, based on the lacunas found in the taxonomy, a thorough theoretical analysis is undertaken on their possible reasons, and suggestions on design methodologies are introduced through a comparison with existing commercial multiplayer games.